

In the last game I started yesterday I'm managing to keep 33.5% support at the start of 1916, but its on its way down now, so by election time in 1918 I'm probably down to about 27.5% as usuall and will lose the election.Įducation, health, infrastructure about 85%. In every game I've ever played unemployment always fall to about 2.5% before slowly climbing back up to 3%+ So in the early 30's I just abandomed that game. And I could still build the units I started with in 1914, but none of the newer ones I researched. By the 30's nobody had any tech I didn't have. However, in order to have a chance to get re-elected I have to spend alot on social services, and social services eats manpower like crazy. Hope that helps, feel free to ask away if anything else bothers you.Ĭlueless Disgrace.

In your China game you're most likely so far behind that your out of date unit designs are marked as such and thus not displayed anymore in your production tab. There should be an option that says Lower Domestic Impact when starting a new game. If you reach inflation of +15% it can take 12-18 months to reach normal levels again, so time it well with next elections. To not get into that situation try not to drop below 3% unemployment, keep taxes up, and be very conservative with social spending increases. ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ lowering taxes and raising social spending just magnifies the problem - more money to spend and even more (social) jobs further heats up economy which increase inflation even more and so on. See:įull employment in this game means highly increased goods prices due to labor costs and inflation, so even if the markup for internal sells is a low or near zero number, it is still barely affordable, hence domestic approval taking a huge dive.
#Supreme ruler ultimate trainer 9.1.114 full#
I think having full employment is your issue.
